Docs / The economy / Packs and Boosts

05

Packs and Boosts

Consumable multipliers, ripped from packs

What a Boost does

A Boost is a consumable card that multiplies the points of one future call. You apply it to a match before kickoff, it rides that single call, and then it is gone. Boosts come from packs and only from packs; there is no direct buy.

The pack store is closed at kickoff and opens later in the tournament, once $ONSIDE is live. The only packs in the wild at launch are the free sealed Starter Packs that come with the first 1,000 tickets minted, openable in the app.

Foil on a card is cosmetic. A shiny Boost and a matte Boost with the same multiplier are worth exactly the same points. The art flexes, the numbers do not.

The three packs

Pack Boost roll
Bronze$2 in $ONSIDE 1.10x to 1.40x
Silver$4 in $ONSIDE 1.40x to 1.70x
Gold$7 in $ONSIDE 1.70x to 2.00x cap

Every pack pulls a Boost from its tier's band, with low rolls more common than high ones. Silver and Gold packs carry a small tail chance of a Revive card, which can bring a dead ticket back over the line once revives open later in the tournament.

Where pack money goes

  • 70% of the spend converts into the jackpot.
  • 30% of the $ONSIDE is burned, permanently out of supply.

Nothing from a pack goes to ops. Ripping packs makes the pot bigger and the token scarcer, full stop.

Onside docs · World Cup 2026 · numbers mirror the code, not the pitch deck