Docs / The economy / The marketplace

06

The marketplace

Sell your seat before the final whistle

Why tickets trade

A surviving ticket is a claim on the jackpot, and claims have a price. As the field thins, a ticket sitting high on the board is worth real money to someone who missed the mint or got eliminated and wants back in. The marketplace lets holders take profit before the final whistle decides everything, and lets buyers purchase a live position instead of starting from zero.

Not just tickets

Consumables trade too. Boosts and Revives pulled from packs are cards in your bag, and the same marketplace that prices tickets lets you list them or buy the edge you are missing. Pull something you do not need, sell it; need a Revive on cut night, somebody is holding one.

The 5% fee

  • 95% of the sale price goes to the seller.
  • 5% is the marketplace fee, and it does not leak out of the game: 90% of the fee lands in the jackpot, 10% goes to ops.

Ownership transfers on chain. The game rights follow the NFT, so the buyer really owns the position they paid for, including the payout if that ticket goes all the way.

When it opens

The market is closed at launch: no listing, no buying. Resale opens later in the tournament, once the board has settled into something worth pricing. The payment and transfer rails are already built and proven end to end on devnet; the opening date is a game decision, not a technical one.

Onside docs · World Cup 2026 · numbers mirror the code, not the pitch deck